I tried those games and what a revelation. Initially I was leaning towards parser-based games believing this would be most appropriate for interviewing witnesses and suspects. The experience of asking questions left me floundering and progress, if any at all, was slow and hard won. I didn’t finish any of those games. When I say “hard won” I don’t mean because the level of inference/deduction was challenging but because I couldnt find obvious ways of asking questions or directing actions. Responses like “I don’t understand x, y or z…” or “That won’t help you solve this game” were overall unsatisfactory: incredibly frustrating and diverting energy from problem-solving towards grappling with the mechanics of the game play.
The best experience was with Erstwhile. The options both confine the range of what to do next and also support the player by providing potentially useful approaches/questions and lines of enquiry.
My feeling about Erstwhile confirmed to some extent my earlier worries about providing actions that players might want to do. Why, at one point, would I want to possess someone and make them confess to a murder? I had no idea then who did what to whom and, to be honest, I’m still not sure “who did it”. There is a real danger of option-based games leading players by the nose. I think that’s quite challenging.
And the finish was terribly unsatisfactory: at what point was the mystery solved? What did I have to do to prove I knew? Linking “facts”? Only they weren’t facts. There was no evidence, nothing to weigh and attach importance or significance.
Erstwhile had many fine points, however, and it taught me much about how to keep up the pace of the game.
Another lesson: rich narrative can help an individual player become immersed in the story. That same narrative could be a source of frustration to people playing collaboratively because they would more than likely demand “Get on with it!” “Get us to the clues!”. The target audience is important.
The goldmine, however, was “the-case-of-the-thinky-game-jam”. The videos were a delight to follow and constitute what might be termed ‘essential reading’.
I will re-run those videos perhaps many times before I am able to take on board the key lessons about the activity of detection versus role-playing a detective in what might otherwise be a logical puzzle.
I cannot thank you enough for providing that link.
I started out believing I could do better than this or that - only now to realise how difficult it would be to craft a game that gives players that “Solved it!” rush. The hill is a steep climb; the prospect daunting.
Much more reading and research to do.
Ric