Thank you for the review, Kastel! I’m glad you enjoyed the game!
I think this is the coolest thing anyone has ever done with something I wrote.
Thank you for the review, Kastel! I’m glad you enjoyed the game!
I think this is the coolest thing anyone has ever done with something I wrote.
This thread has reminded me that I mentioned a bluesky thread a while back, but never did it…
I’ll try to add a post a day. Today, it’s Spring Gothic.
I’m always looking for people to follow, get in touch if you’re on BlueSky
I’m glad you appreciate it. I thought that since this was a game Thing, the games would be best of when played.
I found a bug in our own piece. I’d better hurry up and fix it till somebody gets stuck.
Wow, Kastel, thank you so much for the praise!! It totally made my day to know that my game left such a strong impression on someone.
I am really interested in your comment about making it easier to play it through to see the alternate endings. I am new to Twine, so I’m going to explore how this might work, but I am open to suggestions!
There are, of course, a bunch of ways. In your case, I think it would be enough to just link the credits to the major branching point. While I know there are different paths and a few minor endings, the most important one I think is the credits linking to the three choices where the protagonist either keeps on fighting, decides to live with her sister, or searches for Ada. I wanted to do all the endings, but it was annoying to go through the entire process of the game. Only did the first and third endings as a result.
It’s also customary to have an option to restart the game from scratch.
Feedback from gameplay as I slowly play through the games!
As the Fire Dies:
blackberry bloodbath:
Canvas Keepsakes:
Hi Kastel—thank you so so much for your kind words here and your comment on itch!! I definitely got carried away with the timed text, and if I have time in the next week I might try to make an edit to remedy that. I’ve only worked with Inform before this, which doesn’t have an easy way to implement timed text the way that Twine does, and I think I went overboard at this new discovery hahah.
Thank you for your generous review, and I hope you are well!!
Wow thanks for the lovely review Loressa! I’m really glad you enjoyed Canvas Keepsakes.
Great shout re the sound at the start, I’ll maybe see about adding some music, and thanks for the heads up re making up with Pixel, I’ll try to update that at the weekend
And you found Vex!! I wasn’t sure anyone would, that’s awesome.
I just played Succor and yes, haha, so much overlap! I really loved the demons and the options to deal with them felt so cathartic… The image for the rage demon didn’t display for me, but the other ones looked really cool. I feel weirdly motivated to reorganise my kitchen now And more inclined to try to fight bad days with positivity
What a fab game.
Oh thanks for the bug find with rage demon, I’ll fix that ASAP. Glad you liked the overall game and I’m weirdly happy that this game is making people want to clean their house
I played through your game 4x because I wanted to see all the options and I am pretty sure there were still several endings and branchings I missed!
Re Vex, my only nitpick is the description of how she comes out could be refined. The writing feels a little clunky here and I had to reread a bit around this to figure out what was going on. It was my first playthrough and I ended up finding the entire fight sequence a bit confusing because of all the he/she/theys flying about and not knowing which thing was hitting what - on a subsequent playthrough it felt a lot more easy to follow, so I’d suggest a tighten up regarding the Vex section in particular because it introduces an entirely new character to an already chaotic sequence.
I really enjoyed how much variation you gave to branching at the end. It made replays really enjoyable and worthwhile because I got an entirely different outcome! (I love my spider demon pet). The only change I’d suggest is maybe to pull in some more choices from earlier (like cleaning order or art choice) as fun call backs in the end.
Just finished RADIANCE INVIOLATE. The tone is absolutely spot on Sadly, I feel I kind of failed.
But even that sense of failure enhances the tragedy of the dark perspective on the inevitable actions taking place. Well done!
I just played through Labyrinth in ECHOES. I had so much fun! I hope to play through the others soon. I also loved that I could go back to the room and see the finished work, if you get what I mean.
Hey, thanks for playing! Really glad to hear you enjoyed ‘Labyrinth’ (as this was originally conceived as a 4-player game, I was always a little concerned how it might translate to a single-player experience!). I do hope you try the others at some point. Some of the fun is seeing quite how different they are (but also spotting the occasional crossover!).
Amazing!! Thanks so much for the feedback and I’m glad you liked your spider demon Definitely seems to be the most popular of the three!