So as some of you may have noticed, my beta release of Aurora was rather rocky. Still, I feel that there is a decent game in there waiting to be pulled out. Here are some problems that have arisen that I’m not sure how to solve.
-The beginning is supposed to have a lonely, atmospheric feel, which is why you start in a long, empty hall. However, everyone seems to get frustrated because you start in a long, empty hall with no items and practically nothing to interact with. Inherent problem?
-I’m not sure how to judge what’s a good difficulty. I feel like a proper IF should leave you really and completely stuck at some point, but the difficult parts in my game seem to mostly just annoy people, especially at the beginning when you can’t talk to other characters for hints.
-How often should one include metagame advice (on what commands to use, etc)? After you wake up Gail, it tells you how to switch characters, which seems highly necessary to me, but I don’t have anything at the beginning advising you to type “about” or “help” (or whatever)–and if you don’t, apparently you’ll never, ever figure out how to use the displays. I put work into the opening paragraph and don’t want to break the mood with metagame suggestions. Should I anyway?
-Aaaugh what causes extra line breaks to appear in random places? Seriously, I have no idea. I didn’t put extra paragraph break tags anywhere; what else could cause that?
P.S. Don’t go download it now if you haven’t; I’ll make a newer release when I’ve resolved these questions. And to the people who downloaded that really buggy first version: I’m sorry, I’m sorry, it’s way better now.