assigning conversations to Scenes

Hello everyone, again! I’m attempting to sign specific conversations to spefic scenes. I have read about the possibilities of this on all sorts of websites/ manuals but no suggestion on how to approach it or code it. I was just wondering if anyone had done it before and how, it’d be of great help thanks

Here’s a simple scenario that does what you’re describing:

[code]Include Conversation Package by Eric Eve.

The Lab is a room. Roger is a man in the Lab.

The hobbit is a familiar thing.

Instead of quizzing Roger about the hobbit:
say “‘Hmm – interesting,’ Roger muses[if weasel-carrying is happening]. ‘The hobbit reminds me of your cute little weasel, in fact,’ he adds[end if].”

The player carries a weasel.

Weasel-carrying is a recurring scene. Weasel-carrying begins when the player carries the weasel. Weasel-carrying ends when the player does not carry the weasel.

Weasel-not-carrying is a recurring scene. Weasel-not-carrying begins when the player does not carry the weasel. Weasel-not-carrying ends when the player carries the weasel.[/code]

The response of Roger when asked about the hobbit will vary, depending on which scene is active.