I have a rather large game (250 rooms) and there are 8 buttons of different colors that occur in different places. These are usually scenery, although I have replicated the problem even if they are defined as being part of other items that are fixed in place in a given room.
When in a room where there are no buttons to push, if I type “push button” I will get a list of all the items asking me to clarify. Notwithstanding that the buttons aren’t in the room to begin with and this gives parts of the game away. I believe I’ve seen this happen with other objects upon occasion but I can’t replicate that problem at the moment.
I used the SCOPE debugger and confirmed that the objects are not in scope.
Any thoughts on what could be going wrong and what I should do to stop this?