I don’t think there are any limitations on how many questions people can ask me. I HOPE not.
Very few of my games have been released through competitions. Right? Just the Balderstones, Taco Fiction, Verdeterre, Robin & Orchid, and Chalk. And The Horrible Pyramid! That’s nine games, but out of like forty. And Taco Fiction/Verdeterre/R&O/Pyramid were all in 2013 or before.
I was planning to enter another Castle Balderstone in EctoComp 2022, and I wrote most of really cool story called “Like a Sky Full of Locusts,” but I had a very busy summer and the project didn’t materialize. Hopefully I’ll manage to finish it for EctoComp 2023.
The reason I enter Balderstones in EctoComp is that it’s my Halloween tradition. I just want to do something Halloweeny, because I love Halloween! But if you look at it more practically, it’s a bad idea: Barely anyone looks at EctoComp, and the huge effort I’ve put into the last couple of Balderstone games (especially Even Some More, whoosh) is completely out of proportion to the amount of attention they got.
But most of the time I’m not very interested in entering competitions. My inspiration and motivation don’t really interlock with the competition schedule. A lot of my projects are (or I can construe them as) inappropriate for competitions, because they’re too small or too big or too high-concept. And entering a competition is supposed to get a lot of people to see your game, but the attention those people can spare for your entry is inversely proportional to the number of entries in the competition. A Rope of Chalk took me years to put together. It’s extremely clever and deep and good. The reader who carves out some time to play it in a leisurely, mindful manner will get a lot out of it. All the people who saw it during the competition saw it as an entry on a list of a hundred games they were supposed to give fair shakes to.
I don’t have a useful way of quantifying the community engagement I get from competition releases versus noncompetition releases. When people contact me to say they like my work, or they subscribe to my Patreon, it always seems to happen out of the blue. I guess it would be possible to analyze what little data I have, but I feel disinclined to do this. I believe it would be discouraging.
I guess in general I don’t find competitions very motivating, and I tend not to enter them unless I have some reason that appeals to my particular desires—and I further guess that the increased visibility a competition affords usually doesn’t qualify. I would like to add that I don’t have a strong grasp on the competition environment and so I don’t think anything I’ve said here should be interpreted as advice on how other people should handle their own projects.
Anyway, I hope you and everybody else will eagerly look forward to my IFComp 2023 entry, The Little Match Girl 4: Crown of Pearls.