Ryan,
Last night I was rereading a popular IF author’s Patreon posts and saw a call for annotations requests that hadn’t gotten much response when it was first posted. I put in a request and went to bed, only to see that you’d confirmed my nomination on Twitter by the time I’d woken up! Thank you!
This was a lovely surprise, but more than that, the speedy reaction reminded me almost of a public forum or Q&A situation, which reminded me of this thread, which then reminded me that I forgot to ever ask you about your use of planners!! I bet if I used planners, I wouldn’t forget about stuff like this, but they don’t make intuitive sense to me yet. I know some people use them in particular ways—I think there was a C.G.P. Grey video on the subject once—but I was curious if you had a specific approach to using a planner you could share. And if not, that’s fine too.
I never asked this because I wanted to pair it with a question about one of your games, and I didn’t have one of those ready then. I do now: the turn-based combat system in “Winter Storm Draco” is impressive, reminding me of things like Soul Calibur, Bushido Blade, and similar fighting games. Were there particular inspirations you drew from? Things to reconsider if you try revisiting an approach like this?
Thanks again, and please do not feel any urgency to reply immediately. I just wanted to get it down before I forgot again.