Hi Ryan,
I’ve played several of your games and always enjoy them - I actually first played your games about a decade ago and have just just come back to IF after far too long! Great to see that you’re still writing and producing great games. The games I’ve played include Taco Fiction, You’ve Got A Stew Going, Nautilisia and Wrenlaw. If you’re happy to answer any of these questions, I’d love to hear…
- Was ‘You’ve…’ your first ever game? Or did you have a play around a few times before you hit your stride with that one?
- What’s your process like for creating a game? Do you tend to map out the locations and plot first or do you start with a particular kind of interaction you’re interested in? Is it different on different games?
- Does the implementation form a big part of that? So, are there things that you rule out as being a headache relative to the pay off for the player and so on?
- Wrenlaw is quite different in tone and experience from the other three - was that more autobiographical as a piece?
- What parts of your games have you been proudest of? Are there any parts of implementing them that really drove you nuts at the time? Which games of yours should I play next?
- What are a few games of other authors that you’ve really admired and why?
- My son (12) is quite into computer games so I’m keen to get him into IF - he’s asked me to make him a game featuring the SCP Foundation - any tips for a first time coder?!
Thanks so much for answering any of these in as much / little detail you like…