Anyone still using Inform 6?

Oh, cool. Thanks! Oh, darn it is all numbers, names of variables and routines. I could never figure this all out to rewrite it. The text is there and I can see some of what I did. But I’d have to start from scratch. Seems the fixed one is no longer at the archive. In fact, I wrote a bunch of llibrary extensions and they do appear to be there either. Puzzling.

Oh, well, I will finish a game I have to restart from scratch anyone. A fantasy take on an old fairy tale. :wink:

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Yes I did. I was doing it with Eric Eve. It was a diagram of the branchig/connectons in TADS 3. Like diagramming a sentence, made sense to me to look at it that way. Then wiith his help, I’d explain each section. I didn’t want a lot of wordiness, just an outline so I could start using using it immediately. I thought it was pretty good, only a few sections left. But I was taking care of my senile mother and couldn’t really finish it. Eric had done mini games to illustrate the sections I had covered, he took them to write his next manual. I am afraid I found his manuals hard to read, maybe because he was British, I felt he belabored points, was too “wordy.” He never really understood what I was talking about, but my outline approach helped me learn it. Unfortunately, because I did not finii]sh it soon enough, he took it down. It had been stored on his site. The diagram came from a TADS editor, actually.

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We never intend to drop files from the Archive, but some files have been dropped in past years. (Well, one that I know of, so presumably more than one.) I don’t know why.

Index: if-archive/infocom/compilers/inform6/library/contributions has five files contributed by you.

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Thanks.

Thanks, Zarf I couldn’t find them. outofreach I labored over, it was a scoping problem. I also did a rope that would stretch through several rooms, but maybe I called it something else. I got rather fascinated by scoping problems and need outofreach for a game I will start with, from scatch, remember the game map and most of the puzzles, although the code is lost. See how I did it.

I ordered Graham’s one printed manual, found it on Amazon, I am mentioned in it six times. I was so proud of that. Of course he mentioned everyone, it was so complete on each person’s contributions, I was amazed. Carma, IF Art Show, IF Review Conspiracy and my library extensions.

My one claim to fame, being actually mentioned in a printed book. Heh.

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Hi Marnie. It’s good to hear from you. I don’t know that we ever engaged in the same posts back on RAIF, but I remember you from that time. Your name at least. I feel the same as you about I7… it’s excellent, and inspired, and just not for me. I enjoy coding too much I supposed.

I also have been away for a long time, with half-written games which I’d like to complete and a library of extensions which I’d like to update. Like you, I6 is probably the language I’ll use.

Thanks for engaging with the community. I look forward to seeing what you produce.

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I am also looking at TADS 3, I had gotten to like it toward the end. As much as I liked coding, I want to be able to relearn fast. So I am looking through source for starter games that I can just go in and change easily. Get rolling quickly. Impatient I guess. Something where I can start rolling my own. I rolled my own HTML pages, Interactive Fiction and Photograhy, because html was easy. Later I tried CSS, cascading style pages and found it too finicky. So we shall see.

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This is one of the most enjoyable threads I have seen on this forum.

Thank you.

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Haven’t made any in a while, but my last parser game (from 2020) is in Inform 6. Came full circle after trying many other systems, and my first one proved the most satisfying to use in the end. So yeah, it’s a viable choice in the modern world. You wouldn’t be alone.

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I just hesitate to learn Inform 6 all over again. Wish my Primer was still complete. Heh.

Cool.

It helps to have a sense of humor about things. My feeling is games should be fun and not to take ourselves too seriously. Flattered.

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TADS 3 is complementary to Inform 7/10 in many aspects (has a superior region handling and a better scene handling, but its adaptive prose has some limits) and, honestly and IMVHO, I appreciate more the evolutionary passage from TADS 2 to 3 than the revolutionary passage from Inform 6 to 7/10.

OTOH, Inform 6 is still excellent, esp. with the combination of punyinform and $OMIT_UNUSED_ROUTINES, which gives back a very large Z-machine elbow space (485K out of 512 in .z8 format)

Best regards from Italy,
dott. Piergiorgio.

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Hmmm. Not sure I am going to worry about anyone playing my games on any platform other than a computer. I will look into the percentage of people that do. When I left I think Twine was still being finalized. It seemed to be the first real web page based one, that worked.

Wow, Jim Fisher is back. I look forward to seeing your new games. Now, who else can we dig out of their cave?

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Michael J. Roberts. He still hasto formally release full opensource TADS… so the compiler can be maintained.

Best regards from Italy,
dott. Piergiorgio.

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Not sure if you’re talking about PunyInform here, but if you are:

PunyInform is nearly identical to the Inform 6 standard library, from a game programmer’s perspective, but it’s a lot faster and about 50-60% smaller, so it’s possible to write games that can be enjoyed on 8-bit computers too, e.g. Commodore 64, Apple II etc. There’s a lot of interest in retro computers now, and some of us think it’s fun to tap into that audience as well. The games produced are in Z-code format, and work fine on modern computers too, of course.

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Oh, that’s interesting. I didn’t know interest in old computers had revived. Thanks.

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Agree. Surprised he has not released it. Graham released his. I think the original Inform 7 released just before T3, the sound and fury when to Inform 7. But T3 is more for programmers, they went in different directions. However, when I looked at it, because of the workshop/editor interface, T3 was not that hard to learn. I was surprised.

I would think releasing source would be a very good thing. I would love to see a T4, that was a trimmed down, compressed version of T3. It tended to use more memory and have bigger files.

Mark Roberts felt very protective of T3. But there seem to be a lot of good programmers around now that like fooling around with compilers/interpreters.

Shout out Mark Roberts, what do you think?

(It worked with Zarf, probably won’t with him. Thanks Mark for always being a judge for the If Art Show.)

As people get older, “old timers” doing IF in retirement is likely. How about you? Release source?

All these people, games, and raising money is rather intimidating. Overwhelming. Maybe a grant for further development of TADS? I really can’t figure out the money thing. Floored by it.

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Still using Inform 6 and dreaming of an inform 6 like tool with all the perks of Inform 7, but without all the “unnatural natural language” approach of Inform 7 (which badly translates to other languages than english).

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