JUST ANOTHER FAIRYTALE
This adventure starts pleasantly enough. An old man, presumably a wizard, visits the hero of the story in the middle of the night, and after this visit the hero is not sure if he was awake or dreaming. But when he wakes up in the morning, he is in different surroundings from his usual one. He has been transported to a magical kingdom. When the wizard appeared to him earlier, he asked him to save the kingdom from an evil queen, so that is obviously the quest he must embark on. The wizard we encountered in the beginning helps us along the way. Playing was often not that smooth: there were some places where the walkthrough had to be consulted because of guess-the-verb issues (for example only ‘remove’ is accepted as a solution in one puzzle; ‘take’ does not work). Sometimes, even the walkthrough does not work properly. For example in the forest we hear voices coming from the east, and the solution, according to the walkthrough, is to listen - fair and simple enough. But listening at that location does not bring the game forward, we have to go round to the south of the said location, where no voices are described as being heard, and then listening there triggers the plot forward. There was no clear reason for this. There was also an incongruity with the magic rope: you build a raft using the rope, but suddenly you again have the rope later, when it is needed in another puzzle, even if it was not in your inventory in the meantime . There were some language-related puzzles which were not readily intuitional: for example, you have to repair a clock by inserting a sprig of thyme in it. Why? Oh, “time” sounds a bit like “thyme” . There were also some linguistic errors here and there, mainly with the 3rd person -s appearing or not appearing in the wrong places. I stopped playing when I had been caught in a prison cell (with math books), and even if managing to find an escape tunnel, I came to a dead end and could not proceed, and the walkthrough didn’t offer any help here, either (!) . For some reason, going “in” in the prison cell is possible, and when looking , the room description is “nothing special”. You have to come out again to be back in the cell. Going up in the prison cell, I’m suddenly “Inside the snake” (!) which was not at all referred to previously, and going down again I am back at the prison cell. This snake is not also referred to in the walkthrough at all, as far as I can understand, it seemed like a leftover code that was not intended to be in the final game. The puzzles in the game were mostly fair, and the story charming enough, but due to the various rough spots, guess-the-verb issues and incongruities, the gameplay was not as ideal as it could have been. 6