OK, gotcha. I haven’t tried either of those. I was intrigued by your suggestion that there were books with fully traversable maps that were inspired by IF (rather than by tabletop RPGs). I know of a few gamebooks with fully traversable maps that work pretty darn well–the Iron Crown Middle Earth series comes to mind, and maybe also Fabled Lands–but the inspiration there is all from tabletop, not IF. In those books, the emphasis is very different than it is in CYOA (CYOA is rather one element among others), and there also isn’t the concern with examining features of the environment, solving puzzles, etc. that you would expect in books inspired by IF.
The latter can be seen, though, in Faerie Mound of Dragonkind (recommended here by S. John Ross). I’m not sure whether IF was what the designers were striving for, but it’s what it feels like they were after–and it is a strange beast indeed.