Thanks, Eric, for you help even while on the road. Much appreciated.
Your suggestion seems to have fixed the problem.
Which leads me to the next problem
When Harry engages in conversation with one or another actor, the prompt often as not is on the order of Harry could ask him about XXX and I can enter ask him about XXX and get the expected reply.
But I have seen on occasion ask him about… produces a generic …has nothing to say about XXX… reply. I can then follow up the either ask about… or ask (character’s name) about… and get the expected conversational reply.
I expect the command exactly as the prompt shows it to work. But it does not.
For example, at one point Harry is prompted to ask Max about the danger Max sees, the game window prompts (Harry could ask him about the danger) and entering ask him about the danger produces the expected reply…
But later in the game, when Harry engages in conversation with Grace and the prompt displayed is (Harry could ask her about Mike and Grace) entering the command exactly as shown in the prompt—ask her about mike and grace—generates the generic nothing to say about that response while ask about… or ask Grace about… works as expected…
The AskTopic is defined as…
++ graceTalksAboutMikeAndAaron: AskTopic, StopEventList @tMikeAndGrace
‘What about you and Mike? Harry asked. \b
I mean, he’s your father and all that, but, Grace, he sold me out to
name = ‘Mike and Grace’
…while the Topic is declared as…
tMikeAndGrace: Topic 'Mike and Grace';