Announcing the orLibrary 2.0b for I6

Thanks for asking Fredrik! My 2025 IFComp entry “Monkeys and Car Keys” was the first game built from the ground up on the 2.0 codebase. I discussed the orLibrary, and identified some of the extensions I used for the game, in the postmortem.

I didn’t want the game to come across as just a library demo, so it uses… maybe 30% of the extensions. I’ll probably end up including the source code for MaCK in the library’s _extras folder for those individuals who like to peek through working code for examples, but I’ll need to clean it up and expand the comments first.

The five-minute play piece “Medusa” has been around since the original ORLibrary 1.x days. It definitely is a showcase of some of the orLibrary’s extensions, not much more than that. I’ve updated it to use this version, added comments, and have put a little time into expanding it just touch. The updated source code will also end up in the _extras folder relatively soon.

As for an additional “new game coming up”… only my current personal WIP (“Unwelcomed”), which isn’t even remotely near completion, at the moment.

[Edit for clarity: I’ve updated “Medusa” from a source code perspective, but the link above doesn’t reflect that. Currently, that’s still the one based on ver 1.3c. I’ll update it when I get a chance.]

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