I’ve just created a new release of Sand-dancer for Dialog.
Source code is on GitHub:
This work is intended as a larger sample of techniques usable in Dialog; at this point, it has diverged somewhat from the original Inform 7 source material, so a 1:1 comparison would not be very enlightening. I encourage people to browse the source; a discussion on organization, testing, and other aspects of creating a game would, I hope, be valuable.
New in this release:
- Package up the web page with cover images, IF guide, etc.
- Override default
smellto reflect the desert and current location or scene
- Beef up text and actions related to getting the gas can
- Model the radio better if attacked during sinister voices
listen to radioduring sinister voices
- Streamline pacing in chase and fight scenes