I’ve just created a new release of Sand-dancer for Dialog.
It’s is playable on the web and can also be downloaded separately.
Source code is on GitHub:
This is a re-implementation of Aaron Reed’s Sand-dancer game in Dialog, the subject of his excellent book Creating Interactive Fiction with Inform7.
This is a medium sized project, coming in at about 5K lines of code, compiling to 210K of z-machine bytecode.
New in this release:
- When brooding about an object, name the memory with “your”
- Remove the fragments of glass object from crumbling concrete
- Lots more hints about breaking the pane of glass
- Provide a hint about consulting when you read the guidebook
- Fix bug in
tune radio
- Model the dial on the radio, and redirect
turn dial
totune radio
- Electrical panel is now modeled, redirect switch on/off to the emergency lights
- Add cover art
- You can now
light webs
orburn webs
(but still need courage) - Prevent player from tuning or switching off radio while talking with voice
- Prevent player from wandering into desert the first time before being ready
- Prevent player from returning to desert until temptation scene
- Prevent player from returning to desert after coyotes offer
- Before entering desert, turn on the flashlight if held
- Prevent entering the desert during the rainstorm scene
- Add “coyotes” as synonym of “coyote” in the guide book
- Add
open <object> with <object>
as a synonym ofunlock <object> with <object>
- Automatically open the photo (if nearby) after retrieving four memories, if it was previously examined
- Need to open photo before Sand-dancer’s arrival can trigger
- Better flavor text moving between rooms during Sand-dancer’s arrival
- You can now omit the
khz
suffix when tuning the radio, e.g.,tune radio to 104.3