I’d say “yes” in the sense that it isn’t easily disproved, but I don’t find it a satisfying answer. To get a sense of things, I think we’d need to wade through some games looking for verbs that are never productive. Then, we could get a sense for how many times authors had added verbs “just because.”
My non-exhaustive search indicates that the verb does not appear in mainframe Dungeon. It also doesn’t appear in Zork I until the Trilogy release that shares parser elements (Zork I and Zork II also contain code for deaths that are only possible in Zork III).
So I think the questions are:
- Why Zork II?
- What other non-productive verbs exist in Zork II?
-
- If there are many, perhaps this was a common practice.
-
- If there are few, what made the verb a special case?
Some of this is subjective, of course, but let’s try to get a count. I think “inherited from Zork I” is one designation, and “new to Zork II” is its opposite.
A non-exhaustive list! To preserve a sense of Zork I pre-trilogy I’ll look through Release 30 of Zork I and Release 23 of Zork II. These versions may have bugs, but avoiding cross-contamination via the Trilogy releases is my priority. Let’s see (synonyms omitted)…
Action |
Provenance |
COUNT |
Inherited from Zork I |
JUMP |
Inherited from Zork I |
XYZZY |
Inherited from Zork I |
PLUGH |
Inherited from Zork I |
YELL |
Inherited from Zork I |
MUMBLE |
Inherited from Zork I |
FIND |
Inherited from Zork I |
REPENT |
Inherited from Zork I |
WIN |
Inherited from Zork I |
CHOMP |
Inherited from Zork I |
ZORK |
Inherited from Zork I |
KICK |
Inherited from Zork I |
SKIP |
Inherited from Zork I |
CURSE (operates differently from in Zork I) |
New to Zork II |
EXORCISE |
New to Zork II |
RAPE |
New to Zork II |
Are there other, non-productive verbs new to Zork II? I welcome corrections and additions. I don’t think that many would consider CURSE new, and EXORCISE is a reasonable thing to try with a demon (also: see below). I’ve included them for completeness’s sake.
If Infocom had only one heavily requested verb during playtesting, it’s surprising that this is the one above all others. I suppose we have problematic authors or problematic players in any case. My guess is that Zork II is simply the first Infocom game with a woman in it. From there, it kept turning up, even in places as baffling as the children’s game Seastalker. I hope nobody was asking for that.
It’s worth noting that many of these responses are customized for their specific games, so it isn’t enough to assume a mistaken copy/paste.
Before anyone imagines that I “have it in” for these games or some such thing, doing deep dives into the texts of these games is what I do. I’ve done a lot of it, and I take no pleasure in pointing out things like this. But it’s a labor of love, and I hope to deal with my loves honestly.
E: for the sake of context Zork II was released in 1981, two years after Mystery Fun House.