I am trying to put in a simple check to reading such that some things are readable and will return the written content, while other things aren’t readable and will return an appropriate message.
I initially tried using “readable” and “unreadable” conditions to write the check:
A thing can be readable or unreadable. Things are usually unreadable.
Understand the command "read" as something new. Understand "read [something]" as reading.
Reading is an action applying to one thing.
Check reading:
if the thing is not readable:
say "an appropriate message" instead.
However, when I tried to read a thing that was created as
The player carries a schedule. The schedule is readable.
, it printed the check message instead.
I then tried creating a subclass of “thing” called a readable (“A readable is a kind of thing.”), modifying the schedule to be “a readable”, and modifying the check to look for “if the thing is not a readable”, which had the exact same result.
In both cases, checking the world index showed that the schedule was readable/a readable (and therefore should not have been caught in the check). I had a very silly facepalm earlier today when I couldn’t figure out why a thing was created to be known and displayed as such in the index kept behaving as though it were unknown, and then realized I had set everything to unknown when play began (no, I don’t remember why I did that). However, this was not the case with readability.
What am I doing wrong?