To the average punter: Did you know that each of the compass directions can be addressed by the word “direction”?
I didn’t, and found out when I typed X DIRECTION in my WIP, and was given a list like this:
Which do you mean, the 1) north, the 2) northeast, the 3) northwest, the 4) south, the 5) southeast, the 6) southwest, the 7) east, the 8) west, the 9) up, the 10) down, the 11) inside, the 12) outside
Note the numbers. They’re because I use Numbered Disambiguation Choices (NDC) by Aaron Reed (a spinoff from the Counterfeit Monkey version, then with even more tweaks). However, the extension by default can’t cope with objects (like directions) only things.
So the next thing that happened was I got a non-fatal run-time error when I chose anything. And, unlike when NOT using NDC, the choice didn’t convert to the helpful version of ‘X (direction)’ which normally tells you what room or non-exit lies in that direction. Instead, the game tried to look at the direction itself, giving ‘You can’t see any such thing.’
So this has been part FYI about DIRECTIONS, and I guess the other part is about NDC. If you’re as annoying as me, you can create a run-time error in Counterfeit Monkey in three inputs by typing X DIRECTION. Also, if you’ve got any rare directions in your game you were keeping up your sleeve, this command will show them, with or without NDC.
-Wade