Nothing ground breaking (pun intended) but hopefully this will give some noobs (hey, that’s me!) a few ideas.
"Auto-Flooring" by John Doe
The story headline is "or How I Floored the Entire World".
[Note: It's ideal to give every room a unique floor, just for the sake of texture.]
Limbo is a room. [A holding area that can not be visited.]
A floor is a kind of thing. A floor is always scenery. A floor is always privately-named. The description of a floor is usually "It keeps us from falling to the center of the Earth, at least." Before putting something on a floor: try dropping the noun instead. Instead of looking under a floor: say "Maybe if you were a mole." Before taking a floor: say "Much too much for one person to carry!" instead. Instead of doing something other than examining or taking or touching to a floor: say "Not likely to do much."
Outdoor Area is a region. Indoor Area is a region. [Note: Remember to place all rooms that can be visited into one of these two master regions.]
Understand "floor" or "flooring" as floor when location is in Indoor Area.
Understand "ground" as floor when location is in Outdoor Area.
An astroturf is a kind of floor. [A generic floor.]
100 astroturfs are in Limbo.
[Note: We can only have a maximum of 100 rooms with generic floors or we'll crash and burn at first run.]
Definition: a floor is natural if it is an astroturf. [Yes, I understand the humorous contradiction. It's... irony, or something.]
Instead of touching a natural floor contained by a room in Outdoor Area, say "Solid.".
Instead of touching a natural floor contained by a room in Indoor Area, say "Abused by years of heavy traffic."
Rule for printing the name of an astroturf:
if the location is in Outdoor Area, say "the ground";
otherwise say "the floor".
Definition: A room is floored if it contains a floor.
Definition: A room is unfloored if it does not contain a floor.
[Note: You cannot use a statement like this with backdrops, so flooring has to be scenery.]
[Well, you can. But you won't likely get the result you're looking for.]
When play begins:
repeat with unfurnished-room running through unfloored rooms:
move a random astroturf in Limbo to unfurnished-room.
[This is a gap filler; if the room doesn't have a specific floor, now it gets the generic floor.]
Beach is a room. The description is "Picturesque, but difficult to walk on due to the sand. East lies a forest." The sand is a floor in beach. Understand "sand/sands/grain/grains" as sand. The description of the sand is "Like sands through the hourglass..." Beach is in Outdoor Area.
Instead of touching the sand, say "The more you tighten your grip, the more the grains slip through your fingers."
Forest is east of the beach. The description is "Trees and rocks. To the west is the beach, to the south is a garage." Forest is in Outdoor Area.
Garage is south of Forest. The description is "Keeps your car dry. To the north is a forest. To the southwest is a house." Garage is in Indoor Area.
Mansion is southwest of Garage. The description is "How fancy, what with the marble floors and all. To the northeast is a garage." A marble floor is a floor in Mansion. Understand "marble/floor" as marble floor. The description of marble floor is "Natural colors and specks. Thank you Mother Nature." Mansion is in Indoor Area.
Instead of touching the marble floor, say "Feels expensive. REALLY expensive."
Instead of taking the marble floor, say "Where are you planning to sell that, thief?"
The player is in Beach. The player holds a ball. The description of ball is "Drop it, and see where it rolls."
Enjoy. Improve. Hate. Mock.