Thanks so much Amanda! I’m glad you enjoyed it! All of the authors who used Texture in this comp were working on a four week time limit due to a workshop we all took part in - which is why it was a bit shorter (and that seems to be the common critique for Graveyard Strolls). My plan is to make this into a full-length game where you can talk to 20+ ghosts, with more nuance to the choices like you mentioned and better explanations.
Texture isn’t a new engine but it was new to me and the workshop we took part in was teaching us how to use it. All of these things are really helpful and useful to keep in mind for future usage of the engine.