Not sure if you got it all worked out but here is the version I worked with, it will compile to 6L38 just fine.
[code]Version 2 of Title Page by Jon Ingold begins here.
“Provides an intro panel to the game, offering a menu, a restore and restart prompt, a quotation and (under Glulx) a picture.”
section 1 - inclusions
Include Menus by Emily Short.
Include Basic Screen Effects by Emily Short.
section 2 - definitions
Use menus translates as (- Constant USE_MENUS; -).
Use skip intro translates as (- Constant Skip_Intro; -).
[The quotation is some text that varies. The quotation is “[story headline]”.]
To say quotation:
say " Chapter Name Here[line break] An Interactive Tale"[say story headline]
The intro menu is a table-name that varies. The intro menu is the Table of Sample Options.
To centre (t - an indexed text), bold or italic:
let N be the number of characters in T;
say spaces to centre N;
if bold, say bold type;
if italic, say italic type;
say T;
say roman type.
To say spaces to centre (n - a number) – running on:
(- print “^”; spaces (((VM_ScreenWidth() - {n})/2)-1);
-)
Section 3 - cover art (for Glulx only)
[Include Glulx Image Centering by Emily Short.] [Have not had a chance to work on this part yet, I believe the issue here was with ability to compile all of the necessary extensions. Will work this out and post results]
[Figure opening figure is the file “cover.jpg”.
To display art if appropriate: display figure opening figure centered;]
Section 3b - no cover art (for Z-machine only)
To display art if appropriate: do nothing.
Section 4a - title screen rule
The first when play begins rule (this is the title screen rule):
while 1 is 1 begin;
clear the screen;
redraw status line;
centre “[story title]”, bold;
centre " Name of Release Here[line break] Sub-Heading Here", bold; [ third title line, bold;]
centre " by [story author]";
say paragraph break;
[display art if appropriate;]
say line break;
say fixed letter spacing;
say[centre] " [quotation]";[, italic;]
say roman type;
say paragraph break;
say fixed letter spacing;
[if the[using] menu option is active,
say " Display help menu : M[line break]";] [NOT SURE THAT THIS IS NEEDED]
say " [paragraph break]Title Here[paragraph break] - from the beginning : (SPACE)[line break][line break]";
say " - from a previous save : R[paragraph break][paragraph break]";
say “To Exit the Game : Q[line break]”;
say variable letter spacing;
let k be 0;
while k is 0 begin;
let k be the chosen letter;
end while;
if k is 13 or k is 31 or k is 32 begin;[this is the HTML unicode designation for carriage return, space, and unit separator]
clear the screen;
make no decision;
otherwise if k is 113 or k is 81;[this is the HTML unicode designation for q and Q][WRITE SOME OPTIONS HERE SUCH AS SAVE GAME AND A LINK THAT GOES BACK TO INTRO]
say “[line break]You decide that now is not the time to enter the game.”;
stop game abruptly;
otherwise if k is 82 or k is 114;[this is the HTML unicode designation for R and r]
follow the restore the game rule;
otherwise if k is 109 or k is 77;[this is the HTML unicode designation for m and M]
if [using the] menus option is active begin;
now the current menu is the intro menu;
carry out the displaying activity;
end if;
end if;
pause the game;
end while;
Section 5 - the debug option - not for release
[A procedural rule when using the skip intro option:
ignore the title screen rule.]
Title Page ends here.[/code]