I’m trying to set up a little module that I can use over and over again, that sets all conversation styles equal. I got some help on this months ago, but I can’t find the post now. In any case, I think I learned most of what I needed to know then and can lift the code out of my first game.
However,
Entire code:
[code]The onlyroom is a room.
Guy is a man in the onlyroom.
Guy is carrying a ball.
[define talking]
Talking to is an action applying to one visible thing.
Understand “talk to [someone]” as talking to.
Carry out talking to:
Say “This is a custom response.”
[set all conversations to “talking to”]
Instead of asking someone (called the listener) about something:
Try talking to the listener instead.
Instead of telling someone (called the listener) about something:
Try talking to the listener instead.
Instead of answering someone (called the listener) that something:
Try talking to the listener instead. [/code]
Play:
I certainly didn’t expect that – what the heck? The Guy is right there!
On a related note, are there any “talking” actions that I’m missing? The goal is to have some NPCs that say certain things in non-conversation-centric games when they are spoken to, regardless of whether they are asked, told, said hello to, and any other style of talking that a player might come up with.