Perhaps related to the problem that Garry was having with ‘it’ recently and the subsequent update, but…use of ‘it’ now crashes Adventuron for me (scary - it’s never frozen on me before).
Ordinarily, I never use ‘it’ when playing these things - so that was a surprising thing to stumble across. I’ve recently noticed, though, that ‘it’ seems to be regarded as a crude yardstick of system sophistication (‘the parser doesn’t understand ‘it’!’ they say), so I was inspired to try it. With alarming results.
Once you start using ‘it’, you’ll be lost without it. For example:
> X THINGAMABOB
It's a bit like an over-sized thingamajig.
> GET IT
It's fixed in place.
> PUSH IT
It won't budge.
> PULL IT
It won't budge.
> OPEN IT
It's locked.
> UNLOCK IT WITH KEY
You unlock the thingamabob.
> OPEN IT
You open the thingamabob to reveal a thingamajig.
I was about to reply that nobody in their right mind would call objects thingamabob and thingamajig when I remembered that The Eleusinian Miseries refers to certain objects as ‘unmentionables’ which is just as much of a chore to type (I found when testing). Should have just used ‘it’ really…