I have a transparent container, which is closed and can’t be opened, except by, you know, a special tool that’s not a key. In the container is something that has a smell. In adv3 I could give the container the fine mesh material, and the material would transmit the odor. But looking in Chapter 16 of Learning T3Lite, I don’t see any reference to smelling inside of containers. That chapter seems to be strictly about smelling across regions. Unless I missed something by reading too quickly, of course.
How can I make the substance inside of the transparent but closed container smellable?
I tried adding this code to the room, but it didn’t help. Seems to me it should have, but apparently there’s a glitch in it somewhere.
addExtraScopeItems(action) {
if ((action == SmellSomething) && (greenOoze.location == grate)) {
action.scopeList =
action.scopeList.appendUnique(greenOoze);
}
inherited(action);
}