DMsg for okay open is defined in the adv3Lite library as
DMsg(okay open, okayOpenMsg, gActionListStr);
…and okayOpenMsg is defined as…
okayOpenMsg = 'Opened.|{I} {open} {1}. '
This results in this message in a game…
I fixed it with a custom message…
Msg(okay open, 'Opened.|{I} open{s/ed} {1}. '),
…and the game window correctly shows…
But I’m guessing it should probably be fixed in the library, as well. It’s defined in thing.t beginning at line 4244 in my version of the library.
Jerry