The Dragon of Silverton Mine - Vukasin Davic
So! I had a particular gripe about this game. That gripe was the scrolling text. I was going to moan about it for a good paragraph or so. But I’ve just gone back and re-loaded the game just to remind myself about it, and, wait! The scrolling text has all gone away now. I look at the update notes. Author! You’re killing me. What am I going to gripe about now?
Mainly because, this is a good game. It’s a fun, lightly written, pleasant dungeon crawler implemented in choice, but with puzzly elements. It’s very well done for the type of game it is. It’s just…well… a good game. This isn’t damning with faint praise at all. Sometime it’s ok for a game just to be there to be played and enjoyed. And I did. I enjoyed my hour with it.
As a novice mage, we’ve got the unenviable job or sorting out a cave-in at the local mine. A cave-in which, as per the title, may have been caused by a dragon.
The interface works nicely. All the bits you’d expect of a modern choice UI are there. The text is pleasantly written. The plot tilts along nicely. The puzzles seem fair and well implemented. I didn’t come across any bugs in particular - a couple of typos maybe. I did get stuck at one point with a spyhole, but then I peeked at the walkthru and grudgingly, I admit, the solution does make sense.
The endgame itself is fun and funny. I particularly liked the final reveal of the causes of the disaster. Kudos. I play for a bit without the timed text…yeah…it’s just better.