I have the following bit of code:
roomObj : Room 'RoomName' "<< funcCall () >> Some room description. " vocabWords = 'room/location' ;
The funcCall () in the room description is something that I’d like to do in every room of the game without having to remember to add it. I know I can use modify Room to alter the base Room class behavior but I cannot figure out if the above is possible and if it is, how to do it.
Where would I need to make changes to allow for adding default content to all rooms? (I’m using TADS 3 and adv3.)