When the game is not in present tense, are all the standard responses supposed to change tense too?
When the story is set to past tense, it looks like “You can’t see any such thing” changes to past tense, but “There are none at all available” stays in present tense. Is this a reportable bug?
Sounds reportable to me! There are some meta responses that are deliberately (I presume) not adapted, like “At the moment [pronoun] means [whatever],” or “You can’t ‘undo’ what hasn’t been done,” but those are out of world. “There are not at all available!” describes an in-world situation so it ought to be adaptive… in fact its behavior is inconsistent with parser error internal rule response (Q):
"[if number understood is 0]None[otherwise]Only [number understood][end if] of those [are] available."
I can’t figure out how to trigger this response, though.
You’re welcome! Bug report here. As an experienced author, I expect you know how to fix this by changing the rule response, but I’ll leave it here for anyone looking:
When play begins: now parser nothing error internal rule response (B) is "There [are] none at all available!"
Hmm, this produces “There was none at all available!” which seems undesirable.