I made a change to the inventory system and took the feedback. You did find a bug so greatly appreciated! The inventory used to always be displayed as part of the room description. This can get out of hand really. Now that was removed and it is only triggered by typing inventory or some variant like i, inv, list, me, contents, self. The inventory as an output now includes the description of the object. Greatly appreciated. I’m trying to recruit volunteers to try the system out to make their own adventure. Small little escape rooms or CYOA’s are very simple to make. I have a 50 page Word document that describes the Visual Designer and how to use and make text games but no one has ever been through it but myself.