I’ve kept an eye on the modern IF scene over the past several years, even if I haven’t participated in the community much. I have seen innovation and massive creativity in the games I’ve played, and I am in awe of the many fine writers and implementors who have labored so selflessly to bring more Art into the world. My hat goes off to all of you.
But as someone who grew up with Infidel and Zork, I sometimes feel left out of the newer, more experimental games. Don’t get me wrong, I loved Photopia and Galatea as much as anyone. But with so many games seemingly written around the IF Comp’s two-hour time limit, I often find myself missing the Infocom days, in which each new game required several sessions at the keyboard to complete (if one was lucky).
I have been toying with the idea of writing a game of my own, and have done some preliminary scripting and outlining. The tone would be more akin to Ballyhoo or Wishbringer: a simple but pleasant puzzlefest, with a colorful setting (an amusement park in this case). I think I could come up with something that would be an enjoyable throwback to those sorts of simpler games.
So here’s my question: would anyone even care? Has modern IF simply moved beyond this type of game? Indeed, does anyone even want to play a game that can’t (theoretically) be finished in two hours anymore? I’m just curious if there’s a consensus.
In no way do I mean to denigrate experimental IF. Some of it is astounding, and all of it is interesting. But is there still an interest in more traditional adventures too?
Thank you for your consideration of the question.