I have a graphical example here without a parser. This is what I worked on last. I mentioned in the initial post, that you can click on text boxes and list boxes to click through a scene. This however is graphical. There is no difference in what the player does except the text is descriptions. Perhaps there is some interest in this. The motivation behind this was as I said the Legend games. What I would do next is add a parser component, so the player can have a textual interface along with the graphics. Let me explain the program before you download it. It’s a Visual Basic .NET exe file, it’s not signed of course, so the OS should flag it as suspicious. It’s not a complete game or game system yet, but it runs. Perhaps some bugs, but at most it never crashed for me. It is a fullscreen application at 1920x1080. The graphics (example only) are 960x540 scaled x2 for the background and everything is designed to fit the scale. The best part of it, is that in the game Gateway, you will notice that there is approx. pixel precision clicking, so I did the same with masks so all objects can be clicked on according to their shape and transparency. Nothing spectacular, but it can allow overlapping objects that have cuts in them allow another object to pass through. The graphics don’t do it justice for how well it might be used. The controls are basic for now. When running the program, hit space to get the text box. Click on arrows on screen to go to locations. Left click to pick up item. The indicator that you have items in your inventory shows up when you do. Click on it or “I” to open inventory. When clicking an object in the inventory, nothing happens. For now click 2 on keyboard to drop and 1 to take. After you set the drop/take mode click on item. When the item disappears, type “D” to look at dropped items in room. This is by design. Instead of the item graphically showing up on screen, they go to a drop inventory which there is another indicator for. There you have to toggle drop/take again to put it back in your inventory. Very clumsy for now and there will be visual cues for this to make it more self-explanatory, but it’s just a quick UI demo. As I was saying at the first post. This was originally all textual visually, now the next step is to revert back to a Text interface to accompany the graphics the same way the Legend UI worked. Another thing is NPC interaction. I’m working on that too. One last thing. The references, you can look up on mobygames are “Deja Vu”, “Gateway”, and “The Legend of Robotopia: Jetsons”. If you look up those games, you will see where I was headed. Please understand that the program might have bugs, but I compiled it myself. No guarantees just for common sense reasons. Hit Alt-F4 to close the application. It does not write anything to your computer. It’s managed by .NET. Here is a link if you want to see this. and any comments would be appreciated. Like I said, nex I will try to add text input with simple action text commands.
file is in next 2nd post (I forgot to add graphics files so it did not run).
Updated to be slightly easier to understand current command.