The main character’s insecurities prevent her from leaving the house, and you must deal with this by removing her chest hair. Although the razors are missing, useful substitutes can be found everywhere. There’s just one question: What price will you pay for perfection?
I went into this entry expecting a weakly implemented joke, and instead I found smart writing in a parser-based exploration of what it means to be in a relationship. Yes, it contains coarse language and erotic themes, but they’re artistically justifiable coarse language and erotic themes. Without them, the Turbo Chest Hair Massacre experience would be incomplete.
A wide variety of tools can be applied to the main problem, and they are uncovered by exploring the environment and interacting with the main character’s roommate. I enjoyed their different observations and reactions; they are clearly defined through sharp writing.
I was also entertained by how Turbo Chest Hair Massacre nudges the player towards obviously terrible solutions that are easy to attempt. Some of my worst ideas were smoothly executed without having to guess any verbs. After some quick early failures, I thought, “I need duct tape.” Dear reader, the game provided duct tape. After discovering more details about the roommates, I resorted to a method of hair removal that was suitably horrifying.
If I have but one regret, it’s that I didn’t spend more time exploring new frontiers of personal hygiene with Turbo Chest Hair Massacre. It was fun as hell.
this rules and i’m definitely trying this. there’s very few games i like more than ones that reward you most fully for making bad choices. life should be similar imho
Hi, Peter. Thank you for playing and reviewing RRR. I’m pleased you enjoyed the story, and your feedback is much appreciated. The respawn feature was added to take the player back to before the mistake was made, allowing a different choice, rather than replaying from the start, so it’s a shame that players have been a little muddled by this. In future games, I may remove this checkpoint feature or better explain it, as it clearly needs some attention. Thanks again!
Passages is speculative fiction by Jared W. Cooper.
I wondered whether I should try to piece together its chronology on my own. Then I decided to follow the narrator’s example and accept things as they are.
Honestly, you can ignore my review. Graybeard’s Plunder, by Julian Mortimer Smith, is short enough that your time would be better spent just enjoying the work itself.
Seasonal Apocalypse Disorder, written by Zan and Xavid, is a parser-based mission to save the world from fiery destruction. (Xavid is also credited on Vain Empires.)
Accelerate is a choice-based multimedia project credited to The TAV Institute.
This story is set in a future world where nations have already been remade by violent conflict, but political and economic actors are still engaging in familiar behavior that divides and controls the public. It’s quickly apparent whether this experience will appeal to you.
The narration of this story fits the perspective of a naive magical creature trying to survive as an entrepreneur in the City of Sand — it’s exactly the kind of blank-slate optimism that you would expect from an entity that knows nothing about humanity.
THE PICKLE ENDORSES THIS REVIEW HEARTILY AND REMINDS THE READER THAT THE PICKLE ONLY WANTS TO BE GOOD FRIENDS. THERE IS NO REASON TO DEFEAT THE PICKLE.