500 (Maybe 1000?) Signs You Play Too much IF

  1. You are amazed at how many verbs this game has.
  1. You tell your friends you can’t help them move because most of their furniture is scenery.
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  1. Whenever you think something important might be happening, you stand still and wait repeatedly.

  2. Sometime you try kissing somone just to see what happens and then regret not being able to undo.

  3. Whenever you’re making a cup of tea, you mess up one of the fiddly steps and have to start all over again.

  4. Strangers are there to be interrogated about plot-relevant subjects, and so you often find yourself questioning people in the street about your career.

  5. You can only see on bookshelves those books that you expect to find.

(I do actually find myself using ‘examine’ and cardinal directions a lot more nowadays.)

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  1. You are angry at the developer because, say, before an important work/life happening, you cannot save.

  2. You are angry at the developer because, say, after an important work/life happening you screwed up, you can’t restore.

  3. You are quite free to swear, as such a language is good for you that are NOT a real adventurer.

2 Likes
  1. Showers are nonessential but might net you some bonus points.
  1. Occasionally your friends spot you attempting to walk through walls, or go in directions that don’t exist, or eat inedible objects. When asked why, you say, ‘Just playtesting.’
  1. You couldn’t handle living in a house that had more than one door on the same wall.

  2. You essentially feel like a disembodied self, but this is no cause for psychological alarm.

  3. You never refer to individual body parts, even outside of polite company.

  4. You wouldn’t hesitate to go to great lengths to procure things for strangers who have made vague promises.

  5. The Second Person perspective feels most natural and you’re unsure why more literature doesn’t employ it.

2 Likes
  1. You start to cry if you see a sign for a maze.

  2. You cry even harder if you’re told you can see nothing special.

  3. You discard your car keys on the ground to pick up a thimble, knowing full well your keys will still be there later.

  1. You fear nothing. Sticks and stones may break your bones, guns may kill you, bombs may tear you apart - but your belief in the UNDO command will save you every time.
  1. You start calling regular books ‘Static Fiction’.

  2. You begin noticing how few verbs are implemented in graphical games.

  1. You’ll pick up anything off the ground that could come in improbably handy, like sticks, rocks, sooty rods, bits of gum, old receipts, used-up matchbooks, etc.

EDITED TO ADD:

  1. You eat every meal, without utensils, in a single act. Nobody knows exactly what that single act looks like, because they’re too busy shielding their faces…

  2. Also, you can drain any drink in two or three swigs, max.

  1. You get very trepidatious at a bar, watching all the drinks’ contents be brought into scope and then removed from play, then re-introduced into scope again. How unhygienic!

  2. Even worse, though, is watching a series of shots being pre-poured, hoping that you aren’t around when an upper limit for an arbitrary multiple instances of the same object is met.

  3. You don’t like to partake of any experience lacking credited beta-testers.

  4. You have a plan for what you would do if the butter knife at your breakfast ever began glowing blue.

  5. Sometimes you re-enter rooms where you have established there’s nothing interesting, just on the off chance that something you did elsewhere triggered the revealing of something new.

  1. You always ask people to elaborate further on every noun they ever mention, until they become repetitive, non-responsive, or so upset they don’t want to talk to you anymore – and that’s how you know it’s time to move on.
  1. Liquids and their containment and interaction are a source of wonder and envy.

  2. When you reach a difficult problem, eventually you just start shouting random verbs at it in the hopes that it’s a guess-the-verb puzzle.

  3. You say “Zzz…” whenever you have to wait.

  4. You wish conversations in real life were menu-driven instead of open-ended.

  5. Whenever you visit someone’s house, you open every door you can find, even if they are watching you.

  6. You tend to be late, because time doesn’t actually stop until your next action.

(Unless the game is Desert Bus.)

Yeah, the other thing I was thinking of was My Worst Day WWII, in which you spend most of your time breathing hard and slogging through the snow, usually concluding by getting shot by a German sniper from a pillbox on a distant hill that you never even saw, or dying in a sudden, unexpected close-quarters firefight because you can’t aim properly because your heart-rate’s so high from running through the snow because walking is so damn slow. (The final word on realism in videogames, of course, has to go to The Onion.)

  1. You don’t fit in with any social group, because normal people think you’re a geek or a nerd, and geeks think you’re either a clueless newb or an elitist literary snob.
  1. when you’re packing, you think it’s kind of lame that your bag is not a holdall. Inventory management puzzles, seriously?

  2. you find awkward silences all the more awkward because there is no “topics” command.

  3. you sometimes both ASK and TELL somebody about something to see if you get a different response.

  1. When unlocking your front door, you whisper “with the front door key”. When your friends and family point out that you are weird, you make a mental rule to do nothing when you feel an urge to clarify what you are unlocking the front door with, which neatly solves the problem.

That reminded me of Unmanned.