Technical Development   Specifications


Topic Replies Activity
About the Specifications category 1 March 13, 2019
[Z-MACHINE] Statusline printing 10 March 9, 2020
File magic for Hugo executables 4 February 29, 2020
[Z-MACHINE] How should print_table work? 3 February 26, 2020
Tads3 formal grammar 4 February 25, 2020
Introducing the Å-machine 19 February 24, 2020
Z-Machine 1.2 Proposal (again) 51 February 24, 2020
[Z-MACHINE] Question about `erase_window` 5 November 14, 2019
[Z-MACHINE] Stack Distinctions 19 September 13, 2019
Z-Machine instruction encoding 2 September 13, 2019
[Z-MACHINE] Question on Argument Details to Call Opcode 8 September 4, 2019
Are text styles local to the window? (Z-machine spec) 3 August 25, 2019
Opcode Number and Hex Number Distinction (Z-Machine Spec) 2 August 5, 2019
Question on Operand Type Determination (Z-Machine Spec) 9 August 5, 2019
Z-machine: Can a game request specific default colours 4 July 21, 2019
Z-Machine Standards Document (latest versions) 1 July 15, 2019
Z-machine: Does @set_colour affect both windows in z5? 2 July 5, 2019
Is @je legal with a single operand? 2 July 4, 2019
Header info from old-style Infocom graphics 5 July 3, 2019
Z-machine text encoding - wasteful? 14 June 22, 2019
Z-Machine Standard on Github 7 June 19, 2019
Main Routine and Local Variables (Z-Machine Specification Remark) 11 June 13, 2019
Infocom's Z-Machine Specifications 2 June 12, 2019
Level 9 Computing? 8 June 11, 2019
Twee3 Draft Specification 1 June 7, 2019
Cursor position in Z-code 14 May 29, 2019
Does Glulx's @malloc allocate word aligned blocks? 3 May 4, 2019
Magnetic Scrolls Data Structures? 4 April 16, 2019
When does a terp use glk_fileref_create_temp()? 4 September 10, 2018
Z-Machine 1.0 Update 50 March 27, 2018