Technical Development   Specifications


Topic Replies Activity
About the Specifications category 1 March 13, 2019
[Z-MACHINE] Stack Distinctions 19 September 13, 2019
Z-Machine instruction encoding 2 September 13, 2019
[Z-MACHINE] Question on Argument Details to Call Opcode 8 September 4, 2019
Introducing the Å-machine 15 August 31, 2019
Are text styles local to the window? (Z-machine spec) 3 August 25, 2019
Opcode Number and Hex Number Distinction (Z-Machine Spec) 2 August 5, 2019
Question on Operand Type Determination (Z-Machine Spec) 9 August 5, 2019
Z-Machine 1.2 Proposal (again) 49 August 2, 2019
Z-machine: Can a game request specific default colours 4 July 21, 2019
Z-Machine Standards Document (latest versions) 1 July 15, 2019
Z-machine: Does @set_colour affect both windows in z5? 2 July 5, 2019
Is @je legal with a single operand? 2 July 4, 2019
Header info from old-style Infocom graphics 5 July 3, 2019
Z-machine text encoding - wasteful? 14 June 22, 2019
Z-Machine Standard on Github 7 June 19, 2019
Main Routine and Local Variables (Z-Machine Specification Remark) 11 June 13, 2019
Infocom's Z-Machine Specifications 2 June 12, 2019
Level 9 Computing? 8 June 11, 2019
Twee3 Draft Specification 1 June 7, 2019
Cursor position in Z-code 14 May 29, 2019
Does Glulx's @malloc allocate word aligned blocks? 3 May 4, 2019
Magnetic Scrolls Data Structures? 4 April 16, 2019
When does a terp use glk_fileref_create_temp()? 4 September 10, 2018
Z-Machine 1.0 Update 50 March 27, 2018
Adding an extra channel to glk, inform and quixe 29 March 25, 2018
Specifying Gargoyle's Glk extensions 11 March 24, 2018
Glk extension idea: Out-of-band messaging 5 January 14, 2018
Things Z-machine does that Glulx does not 8 December 26, 2016
How much stack space does the Z-Machine need? 6 December 15, 2016