Technical Development   Specifications


Topic Replies Activity
About the Specifications category 1 March 13, 2019
Z-Machine Standards Document (latest versions) 1 July 15, 2019
Z-Machine 1.2 Proposal (again) 29 July 10, 2019
Introducing the Å-machine 8 July 9, 2019
Z-machine: Can a game request specific default colours 3 July 7, 2019
Z-machine: Does @set_colour affect both windows in z5? 2 July 5, 2019
Is @je legal with a single operand? 2 July 4, 2019
Header info from old-style Infocom graphics 5 July 3, 2019
Z-machine text encoding - wasteful? 14 June 22, 2019
Z-Machine instruction encoding 1 June 22, 2019
Z-Machine Standard on Github 7 June 19, 2019
Main Routine and Local Variables (Z-Machine Specification Remark) 11 June 13, 2019
Infocom's Z-Machine Specifications 2 June 12, 2019
Level 9 Computing? 8 June 11, 2019
Twee3 Draft Specification 1 June 7, 2019
Cursor position in Z-code 14 May 29, 2019
Does Glulx's @malloc allocate word aligned blocks? 3 May 4, 2019
Magnetic Scrolls Data Structures? 4 April 16, 2019
When does a terp use glk_fileref_create_temp()? 4 September 10, 2018
Z-Machine 1.0 Update 50 March 27, 2018
Adding an extra channel to glk, inform and quixe 29 March 25, 2018
Specifying Gargoyle's Glk extensions 11 March 24, 2018
Glk extension idea: Out-of-band messaging 5 January 14, 2018
Things Z-machine does that Glulx does not 8 December 26, 2016
How much stack space does the Z-Machine need? 6 December 15, 2016
Quetzal query 1 November 13, 2016
The Z-Machine and @check_unicode 17 October 25, 2016
Z-Machine 1.2 Proposal 109 April 21, 2014
The Z-Machine Standard 1.2 (draft) 64 October 8, 2012