Hi,
I have tested latest build with a few recent games made with Superglús, and it seems to work fine (Oggvorbis sound included).
I have also tested it with the oldest Superglús game I can remember and it works too, what means:
- Zag still support byte and word memory access (that now is deprecated in the specs), what will make Zag support properly this old games.
- Zag allows writing to ROM. That is not definitively bad, but maybe you want to avoid writing to ROM addresses orther than 0. Why other than zero? See this thread:
https://intfiction.org/t/suggestions-for-the-game-of-the-month-september-06/74/1