This edition of the game is made possible by iOS Fizmo, the framework that Zarf initially released alongside his Dreamhold re-release last month, as mentioned here.
While this edition of the game has a 99-cent price tag on it, the late-2010 blorb-file release is staying put, as is its free online version. (I did fix a few very minor bugs and stylistic hangups for the iOS edition, but most of my polish-time went into making sure it interfaced correctly with the new framework.)
Thanks again to all who played, reviewed, and critiqued the game since its first release, two IFComps ago!
It is true, I should name a price rather than faffing around with generalities. But I feel like I don’t want to get into that business (publishing other people’s games) at all. So, um, I guess I won’t.