I want to run nightly builds of my projects just to check if any actions break the walkthroughs, or any bugs testers may find, etc…
So far I’m able to build my projects from the command line. So I’m wondering if it’s possible to run a test script from the command line.? This doesn’t seem critical, as I could run an autoIt script, or convert
test x with "n/s/e/w"
to one with perl or python or whatever. But I was wondering if there was a way to try
And then I’d just parse the rest. But I don’t even know
I think Mike Ciul found a way to do so for his 2012 IFComp project A Killer Headache, but I haven’t seen him lately. And I should remember, or recall a way to look up, his forum name to scour things that way–but I’m flaking.
Does anyone have this information, or a way to find it? Thanks!
I don’t think this was mentioned in the previous thread… I set up a Python script for scripted testing of Hadean Lands. It can be used with any interpreter with a dumb-terminal interface (stdin/stdout), but it’s more powerful if you build an interpreter with RemGlk (that way you can test more input types, status-window output, etc).
Ok…I guess I’ll have to bite the bullet and do so. I’m lazy about compiling, but this is really worth it. If it works & the binaries aren’t anywhere else I definitely want to leave them as a resource to help others.